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		<doi>10.1109/SIBGRA.2000.883904</doi>
		<citationkey>VelhoGome:2000:VaRe4k</citationkey>
		<title>Variable resolution 4-k meshes</title>
		<year>2000</year>
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		<author>Velho, Luiz Carlos Pacheco Rodrigues,</author>
		<author>Gomes, Jonas,</author>
		<editor>Carvalho, Paulo Cezar Pinto,</editor>
		<editor>Walter, Marcelo,</editor>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 13 (SIBGRAPI)</conferencename>
		<conferencelocation>Gramado, RS, Brazil</conferencelocation>
		<date>17-20 Oct. 2000</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<pages>123-130</pages>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<organization>SBC - Brazilian Computer Society</organization>
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		<keywords>computer graphics variable resolution 4-k meshes geometric object representation multiple levels of detail adaptive computation algorithms graphics modeling.</keywords>
		<abstract>We introduce variable resolution 4-k meshes, a powerful structure for the representation of geometric objects at multiple levels of detail. It combines most properties of other related descriptions with several advantages, such as more flexibility and greater expressive power. The main unique feature of the 4-k mesh structure lies in its variable resolution capability, which is crucial for adaptive computation. We also give an overview of the different methods for constructing the hierarchical 4-k mesh representation, as well as the basic algorithms necessary to incorporate it in modeling and graphics applications.</abstract>
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		<notes>The conference was held in Gramado, RS, Brazil, from October 17 to 20.</notes>
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		<url>http://sibgrapi.sid.inpe.br/rep-/sid.inpe.br/banon/2002/11.06.10.30</url>
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